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[warmachine] Kommander Harkevitch

BeitragVerfasst: Fr 15. Apr 2011, 19:32
von Kwai
Bild

Khador’s Iron Wolf has earned a reputation as a peerless master of heavy armor on the battlefield, a war hero beloved by his men and respected even by the enemies of the Motherland. He is famous for his ability to move large numbers of warjacks at an unprecedented pace to arrive where the enemy least expects him. Where Harkevich and his iron army stride, the enemy finds itself hounded, outmaneuvered, cornered, and eventually obliterated by overwhelming firepower

Re: [warmachine] Kommander Harkevitch

BeitragVerfasst: Do 9. Jun 2011, 12:15
von José
Feat - Hour of the Wolf

Grants his warjacks Phantom Shot for one turn. This allows his warjacks to ignore LOS when shooting. This feat would be excellent for taking out support models like the Choir, given your warjacks can hit them.

Weiss net so recht, ob´s das wircklich bringen soll... ignore LOS heißt ja nicht, dass z.B. Wälder ignoriert werden, oder???!... wenn doch, wär´s doch ganz net.
.

Re: [warmachine] Kommander Harkevitch

BeitragVerfasst: Do 9. Jun 2011, 14:32
von THE_MONK
Doch, Wälder werden vom Phantomshot auch ignoriert. Du mußt das Ziel einfach nicht sehen, es muß nur in Reichweite sein.

Re: [warmachine] Kommander Harkevitch

BeitragVerfasst: Fr 17. Jun 2011, 11:45
von José
Laut Battle-College hat sich das Feat geändert:
Grants his warjacks +3 ARM bonus, can charge and slam for free, and pretty much Assault with charges and slams.

Zudem sind noch die Eigenschaften und Spells bekannt:

- Special Ability:
The battlegroup gain pathfinder. Including himself.

- Spells:
-Boarderside: All models in his battlegroup get a ranged attack.
-Escort: Extra movement for battle group jacks, and Harkevich gains extra armor when near his jacks.
-Fortune: Rerolls for attack rolls
-Jump Start: battlegroup shake Knockdown and Stationary effects
-Razor Wind: ranged damage spell